In the wake of a taste of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting franchise is about as popular gaming titles around. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The persistent frenzy surrounding card prices ensures near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million units. Even, unofficial Pokémon games achieve popularity annually.
However in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were overshadowed under the excitement of the core series. They're Pokémon games released on ill-fated consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games focus on the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with living with a companion. Admittedly, there are small features like these in modern games—you can play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch noted Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Did you know that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and features in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
With dozens of mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu